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Happy Little Steam Key Give-away

There once was a Humble Bundle called "The Humble Freedom Bundle" containing a lot of very awesome games! Also, there once was a denschub with already a lot of games in his Steam library. However, he still bought the Humble Bundle since all money will get used to support the ACLU, the IRC, and the MSF. Also, Humble Bundle, Inc. was matching all donations up to 300,000 USD.

It so happened that now a lot of the Steam keys are now duplicated and shall be given away. Interested? Read on…

Give me zeh game!

If you want one of the games linked below, cool. Please let me start by saying that you still can buy the Bundle for USD 30+ to get all of the games + even more (since I kept some of the games for myself!) If you do not feel like paying USD 30 or more for only a single game you want, that's fine. If it's on the list below, there is a high chance you can have the Steam key from me! Please note that I will not give them away for free, you have to work a little…

So, follow this simple guide to get your game:
  • Check that the game is still available on the list linked here. If there is a line through, it means that you are too late. Sorry.
  • Think about what you want to do! Since this thing started on February 14th, it means that it started on the day full of Love. After all, it's the Free Software Day and we all love charities, right? So, go ahead and, …
    • Donate an amount of your choice (I do not care if it's 5 dollars or 500 dollars) do a charity of your choice. Everything is fine if the organization you are donating to is some kind of charitable org. Or...
    • Submit a pull request to a project of your choice. Free and open source software is awesome, so being part of the FOSS community is awesome. Even if the PR is rejected, you might still qualify for it, as long as you put a serious amount of efforts into it. (Please don't submit one-liners that got rejected or something similar. I do not want people to make spam PRs just for the sake of doing them. Serious contributions only.) Or...
      * Do something else! You might not be in the financial situation to donate something and you might not be able or interested to submit a pull request, that's fine. If you still have done something charitable, send me an email and we can talk!
  • Send me an email with the title of the desired game and the awesome thing you've done to givemegamez@dennis-schubert.de. If you are planning on working on a pull request that could take a while, send me an email with a link to an issue or something else that describes what you want to work at. You will get your game!
  • Feel incredibly awesome.
Some notes:

* Please include a subject in your email. My spam filter is very hungry and it really loves emails without subjects.
* If I receive multiple emails for the same game, I will always pick the first one, no matter of the donated amount. If that happens, I will reply with a picture of a cute red panda. You are still awesome!
* If you are a bad person and sue me to make me give you a game, you are a bad person and my lawyer will bait his angry kittens at you. Don't do it.

Games

Please also check the updateable version of the list here since I might some stuff later. Some people told me they are interested in donating some more tripple-A-title for this purpose, and I'll add them. But first, let's see if people do even care.

* 2064: Read Only Memories (Steam store)
* 7 Grand Steps (Steam store)
* A Virus Named Tom (Steam store)
* AI War: Fleet Command (Steam store)
* Ellipsis (Steam store)
* Girls Like Robots (Steam store)
* Guacamelee Super Turbo Championship Edition (Steam store)
* Hot Tin Roof: The Cat That Wore A Fedora Deluxe (Steam store)
* Human Resource Machine (Steam store)
* Invisible, Inc. (Steam store)
* Mini Metro (Steam store)
* Monster Loves You (Steam store)
* Mushroom 11 (Steam store)
* Ninja Pizza Girl (Steam store)
* No Time to Explain (Steam store)
* Nuclear Throne (Steam store)
* Octodad Dadliest Catch (Steam store)
* ROCKETSROCKETSROCKETS (Steam store)
* Retro Game Crunch (Steam store)
* Robot Roller-Derby Disco Dodgeball (Steam store)
* Secrets of Raetikon (Steam store)
* Song of the Deep (Steam store)
* Spirits (Steam store)
* Sproggiwood (Steam store)
* Streamline (Steam store)
* Subnautica (Steam store)
* Super Hexagon (Steam store)
* Super Meat Boy (Steam store)
* Superbrothers: Sword & Sworcery EP (Steam store)
* The Stanley Parable (Steam store)
* The Swapper (Steam store)
* Thirty Flights of Loving (Steam store)
* Tower of Guns (Steam store)
* VVVVVV (Steam store)
* Waking Mars (Steam store)
* World of Goo (Steam store)
#games #giveaway #freestuff #hellyeah #steam
 

Cats: Ein Day-1-Patch nach Kinostart mit "verbesserten Effekten" | heise online


Anscheinend verfolgen die dieselbe Strategie wie bei Games. Das Game ist quasi am Releasetag unspielbar und wird zigmal nachgepatscht. Scheint bei Filmen ähnlich zu werden...
Lass uns liber noch eine Woche Warten bis er Film in Patch 2.0 erschienen ist
#cats #games #wtf
 
I still remember the first time that I played Wolfenstein 3D. It was on a contemporary hardware, as a minigame in a far more recent Wolfenstein game. My first thought was how rudimentary simple it was; my second was "Holy crap, you could do this on a 286?".

By modern definitions, I don't think anyone would be thrilled by the limitations Id's early engines had for map geometry. But I think for their times, it was a small price to pay given the hardware. And to be fair, as a kid, when I first played DooM '93 on a Sega 32X^, I certainly didn't notice. Years later when I would play it on a PC, I didn't care—because it was still fun. All these years later, I still find DooM '93 to be a lot of fun. That's the real success of a video game, I'd say :P.

For the time, even the console ports were pretty impressive games. I mean, most of the games we had looked like this:

https://upload.wikimedia.org/wikipedia/en/f/f4/Supermarioworld.jpg

Meanwhile if you popped in DooM, this was what you got:

https://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png

That just didn't happen, lol.

Many times that I've read about porting PC games to the Super Nintendo, and other consoles, they've usually been stories that I would describe as "Lossy" or "Brutal" depending on the complexity gap. Such as when an arcade machine was far more powerful than a console, or a PC simply had more oompth than a console.

Id's games were kind of revolutionary: both in their visual technology, and in their portability. Wolf 3D, DooM, and Quake were pretty widely ported during their era of commercial viability. Post open sourcing of their code, they have come to run on virtually everything, and anything. As technology has advanced, we've probably reached the point where it is no longer a surprise if your wrist watch is more powerful than many of the things DooM '93 was ported to in the '90s.

Today, I think that DooM's use of BSP is somewhat novel. You should think of that today, or your hardware is probably so powerful compared to your goal: that you just don't care. Given a decent computer science education, the concept isn't the leap into rocket science. Today though, I imagine most people aren't tasked with solving such a problem, because they live in the world John Carmack helped create: one where we have this thing called a Game Engine.

When Carmack programmed these games, I don't think it was so obvious a technique. People were still struggling to make PCs do this kind of thing at all. Resources for learning these things have also changed a lot over time. Many of us have the advantage of knowledge built on the minds of geniuses, if we have any education at all—and the code.

Two of my favourite engines to read: are modern source ports of the Quake III: Arena and DooM engines. By releasing the code into the wild, I think it helped all of us learn better how to solve these problems. Both the things you can go off and learn, and the code you can get ahold of have evolved since these games were written. But thanks to games like DooM: it's easier for us to do that today. Because technology is built upon what came before, by extending the ideas of others in new directions and taking advantage of improved hardware.

Genius isn't in using a rock to smash something, it is in realizing you can smash things with a rock far better than your thick head.



^ Being around 25 years later, my brain cells are foggy. But DooM was one of my brother's games, so the first thing we had that played that would probably have been the Sega Genesis, which AFAIK means 32X release. We also had the PlayStation versions of DooM, Final DooM, and Quake II but those were later in our childhood.Bild/Foto
Tags: #CaptainsLog #DooM #games #Programming #Quake
Posted from http://feedproxy.google.com/~r/Spidey01/~3/wIDVib-Fgbo/how-much-of-genius-level-move-was-using.html
 
I still remember the first time that I played Wolfenstein 3D. It was on a contemporary hardware, as a minigame in a far more recent Wolfenstein game. My first thought was how rudimentary simple it was; my second was "Holy crap, you could do this on a 286?".

By modern definitions, I don't think anyone would be thrilled by the limitations Id's early engines had for map geometry. But I think for their times, it was a small price to pay given the hardware. And to be fair, as a kid, when I first played DooM '93 on a Sega 32X^, I certainly didn't notice. Years later when I would play it on a PC, I didn't care—because it was still fun. All these years later, I still find DooM '93 to be a lot of fun. That's the real success of a video game, I'd say :P.

For the time, even the console ports were pretty impressive games. I mean, most of the games we had looked like this:

https://upload.wikimedia.org/wikipedia/en/f/f4/Supermarioworld.jpg

Meanwhile if you popped in DooM, this was what you got:

https://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png

That just didn't happen, lol.

Many times that I've read about porting PC games to the Super Nintendo, and other consoles, they've usually been stories that I would describe as "Lossy" or "Brutal" depending on the complexity gap. Such as when an arcade machine was far more powerful than a console, or a PC simply had more oompth than a console.

Id's games were kind of revolutionary: both in their visual technology, and in their portability. Wolf 3D, DooM, and Quake were pretty widely ported during their era of commercial viability. Post open sourcing of their code, they have come to run on virtually everything, and anything. As technology has advanced, we've probably reached the point where it is no longer a surprise if your wrist watch is more powerful than many of the things DooM '93 was ported to in the '90s.

Today, I think that DooM's use of BSP is somewhat novel. You should think of that today, or your hardware is probably so powerful compared to your goal: that you just don't care. Given a decent computer science education, the concept isn't the leap into rocket science. Today though, I imagine most people aren't tasked with solving such a problem, because they live in the world John Carmack helped create: one where we have this thing called a Game Engine.

When Carmack programmed these games, I don't think it was so obvious a technique. People were still struggling to make PCs do this kind of thing at all. Resources for learning these things have also changed a lot over time. Many of us have the advantage of knowledge built on the minds of geniuses, if we have any education at all—and the code.

Two of my favourite engines to read: are modern source ports of the Quake III: Arena and DooM engines. By releasing the code into the wild, I think it helped all of us learn better how to solve these problems. Both the things you can go off and learn, and the code you can get ahold of have evolved since these games were written. But thanks to games like DooM: it's easier for us to do that today. Because technology is built upon what came before, by extending the ideas of others in new directions and taking advantage of improved hardware.

Genius isn't in using a rock to smash something, it is in realizing you can smash things with a rock far better than your thick head.



^ Being around 25 years later, my brain cells are foggy. But DooM was one of my brother's games, so the first thing we had that played that would probably have been the Sega Genesis, which AFAIK means 32X release. We also had the PlayStation versions of DooM, Final DooM, and Quake II but those were later in our childhood.Bild/Foto
Tags: #CaptainsLog #DooM #games #Programming #Quake
Posted from http://feedproxy.google.com/~r/Spidey01/~3/wIDVib-Fgbo/how-much-of-genius-level-move-was-using.html
 
„Oldie but goodies” im GameClub –#ios #iphone #games
„Oldie but goodies” im GameClub
 
Bild/Foto

How the Roman Games Could Have Gone


#gay #Roman #arena #games #NSFW
 

Settlers III clone for Android, Mac and PC


Tested, works on my Win10x64Build1903 box like a charm.
https://www.settlers-android-clone.com/

#games #retro
 

Settlers III clone for Android, Mac and PC


Tested, works on my Win10x64Build1903 box like a charm.
https://www.settlers-android-clone.com/

#games #retro
 
#legal #law #copyright #foss #oss #opensource #software #game #games #gaming #psx #playstation #playstation1 #spongebob #gpl #gplviolation #programming #computerscience
 
#games #giveaway: ich habe immer noch #steam keys für ...
  • Jagged Alliance 1 Gold Edition
  • MX vs. ATV Unleashed
... abzugeben, die hier in meiner #humble bibliothek herumstauben
 
#games #giveaway: ich habe immer noch #steam keys für ...
  • Jagged Alliance 1 Gold Edition
  • MX vs. ATV Unleashed
... abzugeben, die hier in meiner #humble bibliothek herumstauben
 
Hört sich interessant an!
"VirtuaVerse", #Cyberpunk Point and Click #Adventure für #Windows, #Mac und #Linux. Die #Musik klingt soweit auch ganz fein.

Teaser:


Steam:
https://store.steampowered.com/app/1019310/VirtuaVerse/

#Games #Spiele #Music
 
Soo, wenn die Damen die sechs Schichten dann angezogen hätten, könnten wir dann auch los, ja?
Ursprünglich geteilt von


Edwardian Dressing



Dressing Rosalind Lutece by Claire Hummel (shoomlah on DeviantArt)

#art #games #histiory
 
Soo, wenn die Damen die sechs Schichten dann angezogen hätten, könnten wir dann auch los, ja?
Ursprünglich geteilt von


Edwardian Dressing



Dressing Rosalind Lutece by Claire Hummel (shoomlah on DeviantArt)

#art #games #histiory
 
Bild/Foto

Edwardian Dressing


Dressing Rosalind Lutece by Claire Hummel (shoomlah on DeviantArt)
#art #games #histiory
 
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